
Morocco Gaming Expo 2026!
After 3.5 years of juggling a full-time job and solo game dev, I showed the Fig and Totems demo to a room full of total strangers. Here is how it went — and the three questions everyone asks me.
Read moreFree demo out now
Hide. Hunt. Steal.
Capture-the-flag meets hide-and-seek in this online party game (2-4 players). In 2min30, everyone hides a totem then hunts everyone else's. Listen closely to find them, or ambush and steal from your friends before they score. Win by throwing the most totems in the box, the fastest! Bonus if unfound.

2–4
players per room
3
platforms, cross-play
2min30
per round
4
game modes
Follow the journey of an outsider building a game and an indie studio from scratch.
How it works
Use your invisibility the first 30s to hide your totem.
Detect totems by listening carefully and using your Fig's antenna.
Chase down your friends to steal totems from them.
Throw as many totems as fast as possible before time runs out.
Make a comeback with bonus points if your totem remains unfound.
Where to play
Cross-platform multiplayer: everyone plays together, whatever they're on.

The person behind it
Back in October 2022, my cousin and I wanted to play a game that made us laugh, tease each other, heck even fight, like the good old days on Mario Kart or Wii Party.
So, I got the idea behind Fig and Totems thinking: “this is either the dumbest idea ever… or it could be a really fun game!”, and worked on it ever since.
I stumbled on a passion that goes from ideation through development and publishing.
I hope Fig and Totems brings you as much joy and laughter it brings my friends and I, if not more ❤️
Devlog
Behind the scenes of building a game and an indie studio from scratch.
Community
I share the behind the scenes of building a game and an indie studio from scratch. Follow to learn more about the process, hopefully inspiring you to pursue your own dreams and ambitions!
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